Card Codex

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17 May 2024: Card library updated.

Leonin Den-Guard

1W · Creature — Cat Soldier

As long as Leonin Den-Guard is equipped, it gets +1/+1 and has vigilance. 1/3

Similar cards

Color identity:
NameManaTypeText
Basilica Guards 2WCreature — Human Soldier Defender Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) 1/4
Goblin King 1RRCreature — Goblin Other Goblins get +1/+1 and have mountainwalk. 2/2
Elspeth, Sun's Nemesis 2WWLegendary Planeswalker — Elspeth [−1]: Up to two target creatures you control each get +2/+1 until end of turn. [−2]: Create two 1/1 white Human Soldier creature tokens. [−3]: You gain 5 life. Escape—{4}{W}{W}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Loyalty 5
Magmatic Channeler 1RCreature — Human Wizard As long as there are four or more instant and/or sorcery cards in your graveyard, Magmatic Channeler gets +3/+1. {T}, Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn. 1/3
Aurelia, Exemplar of Justice 2RWLegendary Creature — Angel Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white. 2/5
Animus of Predation 4GCreature — Avatar Draft Animus of Predation face up. As you draft a card, you may remove it from the draft face up. (It isn't in your card pool.) If you removed a creature card with flying from the draft with cards named Animus of Predation, Animus of Predation has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, and vigilance. 4/4
Flamespeaker Adept 2RCreature — Human Shaman Whenever you scry, Flamespeaker Adept gets +2/+0 and gains first strike until end of turn. 2/3
Sword of Sinew and Steel 3Artifact — Equipment Equipped creature gets +2/+2 and has protection from black and from red. Whenever equipped creature deals combat damage to a player, destroy up to one target planeswalker and up to one target artifact. Equip {2}
Dragon Fangs 1GEnchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has trample. When a creature with mana value 6 or greater enters the battlefield, you may return Dragon Fangs from your graveyard to the battlefield attached to that creature.
Shield of Duty and Reason WEnchantment — Aura Enchant creature Enchanted creature has protection from green and from blue.
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