M:tG card similarity search
2W · Creature — Vampire Soldier
When Legion Conquistador enters the battlefield, you may search your library for any number of cards named Legion Conquistador, reveal them, put them into your hand, then shuffle. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Meddling Kids | 2WU | Creature — Human Child | As Meddling Kids enters the battlefield, choose a word with four or more letters. Spells with the chosen word in their text box can't be cast. 2/3 |
| Horde Ambusher | 1R | Creature — Human Berserker | Whenever Horde Ambusher blocks, it deals 1 damage to you. Morph—Reveal a red card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Horde Ambusher is turned face up, target creature can't block this turn. 2/2 |
| Malakir Blood-Priest | 1B | Creature — Vampire Cleric | When Malakir Blood-Priest enters the battlefield, each opponent loses X life and you gain X life, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 2/1 |
| Rabid Bloodsucker | 4B | Creature — Vampire | Flying (This creature can't be blocked except by creatures with flying or reach.) When Rabid Bloodsucker enters the battlefield, each player loses 2 life. 3/2 |
| Firewing Phoenix | 3R | Creature — Phoenix | Flying {1}{R}{R}{R}: Return Firewing Phoenix from your graveyard to your hand. 4/2 |
| Kinscaer Harpoonist | 3U | Creature — Kithkin Soldier | Flying Whenever Kinscaer Harpoonist attacks, you may have target creature lose flying until end of turn. 2/2 |
| Echoing Deeps | Land — Cave | You may have Echoing Deeps enter the battlefield tapped as a copy of any land card in a graveyard, except it's a Cave in addition to its other types. {T}: Add {C}. | |
| Bloodletter | 2B | Creature — Zombie | When the names of three or more nonland permanents begin with the same letter, sacrifice Bloodletter. If you do, it deals 2 damage to each creature and each player. 2/3 |
| Nath's Elite | 4G | Creature — Elf Warrior | All creatures able to block Nath's Elite do so. When Nath's Elite enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Nath's Elite. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) 4/2 |
| Briarhorn | 3G | Creature — Elemental | Flash When Briarhorn enters the battlefield, target creature gets +3/+3 until end of turn. Evoke {1}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 3/3 |