M:tG card similarity search
2G · Creature — Beast
Whenever Leery Fogbeast becomes blocked, prevent all combat damage that would be dealt this turn. 4/2
Name | Mana | Type | Text |
---|---|---|---|
Containment Priest | 1W | Creature — Human Cleric | Flash If a nontoken creature would enter the battlefield and it wasn't cast, exile it instead. 2/2 |
Sway of Illusion | 1U | Instant | Any number of target creatures become the color of your choice until end of turn. Draw a card. |
Flameborn Hellion | 5R | Creature — Hellion | Haste Flameborn Hellion attacks each combat if able. 5/4 |
Goldmeadow Dodger | W | Creature — Kithkin Rogue | Goldmeadow Dodger can't be blocked by creatures with power 4 or greater. 1/1 |
Pain Seer | 1B | Creature — Human Wizard | Inspired — Whenever Pain Seer becomes untapped, reveal the top card of your library and put that card into your hand. You lose life equal to that card's mana value. 2/2 |
Angelic Cub | 1W | Creature — Cat Angel | Whenever Angelic Cub becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it. As long as Angelic Cub has three or more +1/+1 counters on it, it has flying. 1/1 |
Finest Hour | 2GWU | Enchantment | Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase. |
Aurelia, the Warleader | 2RRWW | Legendary Creature — Angel | Flying, vigilance, haste Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase. 3/4 |
Mandate of Peace | 1W | Instant | Cast this spell only during combat. Your opponents can't cast spells this turn. End the combat phase. (Remove all attackers and blockers from combat. Exile all spells and abilities from the stack, including this spell.) |
War-Trained Slasher | 3R | Creature — Wolverine Dinosaur | Menace (This creature can't be blocked except by two or more creatures.) Whenever War-Trained Slasher attacks a battle, double its power until end of turn. 4/3 |