M:tG card similarity search
2 · Artifact — Equipment
Whenever you cast a spell, equipped creature gets +2/+2 until end of turn. Equip {2}
| Name | Mana | Type | Text |
|---|---|---|---|
| Pyre Charger | RR | Creature — Elemental Warrior | Haste {R}: Pyre Charger gets +1/+0 until end of turn. 1/1 |
| Faerie Noble | 2G | Creature — Faerie Noble | Flying Other Faerie creatures you control get +0/+1. {T}: Other Faerie creatures you control get +1/+0 until end of turn. 1/2 |
| Start Your Engines | 3R | Sorcery | Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn. |
| Favor of Jukai | 3G | Enchantment — Aura | Enchant artifact or creature As long as enchanted permanent is a creature, it gets +3/+3 and has reach. Channel — {1}{G}, Discard Favor of Jukai: Target creature gets +3/+3 and gains reach until end of turn. |
| Grisly Survivor | 2B | Creature — Minotaur Warrior | Whenever you cycle or discard a card, Grisly Survivor gets +2/+0 until end of turn. 2/3 |
| Pack Mastiff | 1R | Creature — Dog | {1}{R}: Each creature you control named Pack Mastiff gets +1/+0 until end of turn. 2/2 |
| Wake Thrasher | 2U | Creature — Merfolk Soldier | Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn. 1/1 |
| Fireborn Knight | R/WR/WR/WR/W | Creature — Human Knight | Double strike {R/W}{R/W}{R/W}{R/W}: Fireborn Knight gets +1/+1 until end of turn. 2/3 |
| Spirit of the Hunt | 1GG | Creature — Wolf Spirit | Flash When Spirit of the Hunt enters the battlefield, each other creature you control that's a Wolf or a Werewolf gets +0/+3 until end of turn. 3/3 |
| Shadowstorm Vizier | UB | Creature — Human Cleric | Flying Whenever you cycle or discard a card, Shadowstorm Vizier gets +1/+1 until end of turn. 1/3 |