M:tG card similarity search
2U · Instant
Target player returns each commander they control from the battlefield to the command zone. Draw a card.
| Name | Mana | Type | Text |
|---|---|---|---|
| Legion's Initiative | RW | Enchantment | Red creatures you control get +1/+0. White creatures you control get +0/+1. {R}{W}, Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn. |
| Mistmoon Griffin | 3W | Creature — Griffin | Flying When Mistmoon Griffin dies, exile Mistmoon Griffin, then return the top creature card of your graveyard to the battlefield. 2/2 |
| Live Fast | 2B | Sorcery | You draw two cards, lose 2 life, and get {E}{E} (two energy counters). |
| Celestial Gatekeeper | 3WW | Creature — Bird Cleric | Flying When Celestial Gatekeeper dies, exile it, then return up to two target Bird and/or Cleric permanent cards from your graveyard to the battlefield. 2/2 |
| Yorion, Sky Nomad | 3W/UW/U | Legendary Creature — Bird Serpent | Companion — Your starting deck contains at least twenty cards more than the minimum deck size. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) Flying When Yorion enters the battlefield, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step. 4/5 |
| Stasis Snare | 1WW | Enchantment | Flash (You may cast this spell any time you could cast an instant.) When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owner's control.) |
| Malevolent Witchkite | 4BB | Creature — Dragon Warlock | Flying When Malevolent Witchkite enters the battlefield, sacrifice any number of artifacts, enchantments, and/or tokens, then draw that many cards. 5/4 |
| Trial of Strength | 2G | Enchantment | When Trial of Strength enters the battlefield, create a 4/2 green Beast creature token. When a Cartouche enters the battlefield under your control, return Trial of Strength to its owner's hand. |
| Break Expectations | B | Sorcery | Target player reveals all cards with mana value 2 or greater in their hand. You choose a card from among those cards. Exile that card. If a card was exiled this way, that player drafts a card from Break Expectations's spellbook and reveals it. |
| Mask of Memory | 2 | Artifact — Equipment | Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |