M:tG card similarity search
2U · Instant
Target player returns each commander they control from the battlefield to the command zone. Draw a card.
| Name | Mana | Type | Text |
|---|---|---|---|
| No Rest for the Wicked | 1B | Enchantment | Sacrifice No Rest for the Wicked: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn. |
| Zombie Apocalypse | 3BBB | Sorcery | Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans. |
| Pulse of the Tangle | 1GG | Sorcery | Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, return Pulse of the Tangle to its owner's hand. |
| Flash Foliage | 2G | Instant | Cast this spell only during combat after blockers are declared. Create a 1/1 green Saproling creature token that's blocking target creature attacking you. Draw a card. |
| Necromancer's Stockpile | 1B | Enchantment | {1}{B}, Discard a creature card: Draw a card. If the discarded card was a Zombie card, create a tapped 2/2 black Zombie creature token. |
| Mistmeadow Vanisher | 2W/U | Creature — Kithkin Wizard | Whenever Mistmeadow Vanisher becomes tapped, exile up to one target nonland, nontoken permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. 3/2 |
| Ghouls' Night Out | 3BB | Sorcery | For each player, choose a creature card in that player's graveyard. Put those cards onto the battlefield under your control. They're black Zombies in addition to their other colors and types and they gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) |
| Keruga, the Macrosage | 3G/UG/U | Legendary Creature — Dinosaur Hippo | Companion — Your starting deck contains only cards with mana value 3 or greater and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) When Keruga, the Macrosage enters the battlefield, draw a card for each other permanent you control with mana value 3 or greater. 5/4 |
| Safe Haven | Land | {2}, {T}: Exile target creature you control. At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card exiled with Safe Haven to the battlefield under its owner's control. | |
| A-Incriminate | B | Sorcery | Choose two target creatures controlled by the same player. That player sacrifices one of them. |