Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Leadership Vacuum

2U · Instant

Target player returns each commander they control from the battlefield to the command zone. Draw a card.

Similar cards

Color identity:
NameManaTypeText
Legion's Chant 2WSorcery — Chorus Starting intensity 3 Return any number of creature cards with total mana value X or less from your graveyard to the battlefield, where X is Legion's Chant's intensity. All Chorus cards you own intensify by 1.
Domineering Will 3UInstant Target player gains control of up to three target nonattacking creatures until end of turn. Untap those creatures. They block this turn if able.
Bazaar Trademage 2UCreature — Human Wizard Flying When Bazaar Trademage enters the battlefield, draw two cards, then discard three cards. 3/4
Equipoise 2WEnchantment At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land that player controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during their next untap step.)
Perilous Research 1UInstant Draw two cards, then sacrifice a permanent.
Cut the Earthly Bond UInstant — Arcane Return target enchanted permanent to its owner's hand.
Ashiok's Erasure 2UUEnchantment Flash When Ashiok's Erasure enters the battlefield, exile target spell. Your opponents can't cast spells with the same name as the exiled card. When Ashiok's Erasure leaves the battlefield, return the exiled card to its owner's hand.
Kindred Discovery 3UUEnchantment As Kindred Discovery enters the battlefield, choose a creature type. Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.
The Princess Takes Flight 2WEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile up to one target creature. II — Target creature you control gets +2/+2 and gains flying until end of turn. III — Return the exiled card to the battlefield under its owner's control.
Evacuation 3UUInstant Return all creatures to their owners' hands.
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