Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Lay Down Arms

W · Sorcery

Exile target creature with mana value less than or equal to the number of Plains you control. Its controller gains 3 life.

Similar cards

Color identity:
NameManaTypeText
Congregate 3WInstant Target player gains 2 life for each creature on the battlefield.
Desecrate Reality 7Instant For each opponent, exile up to one target permanent that player controls with an even mana value. (Zero is even.) Adamant — If at least three colorless mana was spent to cast this spell, return a permanent card with an odd mana value from your graveyard to the battlefield.
Consume the Meek 3BBInstant Destroy each creature with mana value 3 or less. They can't be regenerated.
Grave Robbers 1BBCreature — Human Rogue {B}, {T}: Exile target artifact card from a graveyard. You gain 2 life. 1/1
Bortuk Bonerattle 4BGLegendary Creature — Troll Shaman Domain — When Bortuk Bonerattle enters the battlefield, if you cast it, choose target creature card in your graveyard. Return that card to the battlefield if its mana value is less than or equal to the number of basic land types among lands you control. Otherwise, put it into your hand. 4/4
Lhurgoyf 2GGCreature — Lhurgoyf Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1. */1+*
Rishkar's Expertise 4GGSorcery Draw cards equal to the greatest power among creatures you control. You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
Nihiloor 2WUBLegendary Creature — Horror When Nihiloor enters the battlefield, for each opponent, tap up to one untapped creature you control. When you do, gain control of target creature that player controls with power less than or equal to the tapped creature's power for as long as you control Nihiloor. Whenever you attack with a creature an opponent owns, you gain 2 life and that player loses 2 life. 3/5
Graf Mole 2GCreature — Mole Beast Whenever you sacrifice a Clue, you gain 3 life. 2/4
Enigmatic Incarnation 2GUEnchantment At the beginning of your end step, you may sacrifice another enchantment. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed enchantment's mana value, put that card onto the battlefield, then shuffle.
Page 34