M:tG card similarity search
1WU · Enchantment — Aura
Flash Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated.
| Name | Mana | Type | Text |
|---|---|---|---|
| Bloodline Keeper | 2BB | Creature — Vampire | Flying {T}: Create a 2/2 black Vampire creature token with flying. {B}: Transform Bloodline Keeper. Activate only if you control five or more Vampires. 3/3 |
| Pollenbright Wings | 4GW | Enchantment — Aura | Enchant creature Enchanted creature has flying. Whenever enchanted creature deals combat damage to a player, create that many 1/1 green Saproling creature tokens. |
| Piercing Light | W | Instant | Piercing Light deals 2 damage to target attacking or blocking creature. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
| Glistening Oil | BB | Enchantment — Aura | Enchant creature Enchanted creature has infect. At the beginning of your upkeep, put a -1/-1 counter on enchanted creature. When Glistening Oil is put into a graveyard from the battlefield, return Glistening Oil to its owner's hand. |
| Lightning Storm | 1RR | Instant | Lightning Storm deals X damage to any target, where X is 3 plus the number of charge counters on Lightning Storm. Discard a land card: Put two charge counters on Lightning Storm. You may choose a new target for it. Any player may activate this ability but only if Lightning Storm is on the stack. |
| Dawnray Archer | 2U | Creature — Human Archer | Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {W}, {T}: Dawnray Archer deals 1 damage to target attacking or blocking creature. 1/1 |
| Illusionist's Gambit | 2UU | Instant | Cast this spell only during the declare blockers step on an opponent's turn. Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or planeswalkers you control that combat. |
| Illusory Gains | 3UU | Enchantment — Aura | Enchant creature You control enchanted creature. Whenever a creature enters the battlefield under an opponent's control, attach Illusory Gains to that creature. |
| Haunt of the Dead Marshes | B | Creature — Nightmare Elf | When Haunt of the Dead Marshes enters the battlefield, scry 1. {2}{B}: Return Haunt of the Dead Marshes from your graveyard to the battlefield tapped. Activate only if you control a legendary creature. 1/1 |
| Shoot Down | 3G | Sorcery | Exile target artifact, enchantment, or creature with flying. |