M:tG card similarity search
1WU · Enchantment — Aura
Flash Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated.
Name | Mana | Type | Text |
---|---|---|---|
Ghost Town | Land | {T}: Add {C}. {0}: Return Ghost Town to its owner's hand. Activate only if it's not your turn. | |
Granite Grip | 2R | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+0 for each Mountain you control. |
Iron Golem | 4 | Artifact Creature — Golem | Vigilance Iron Golem attacks or blocks each combat if able. 5/3 |
Sanctum Prelate | 1WW | Creature — Human Cleric | As Sanctum Prelate enters the battlefield, choose a number. Noncreature spells with mana value equal to the chosen number can't be cast. 2/2 |
Drannith Magistrate | 1W | Creature — Human Wizard | Your opponents can't cast spells from anywhere other than their hands. 1/3 |
Conduit of Worlds | 2GG | Artifact | You may play lands from your graveyard. {T}: Choose target nonland permanent card in your graveyard. If you haven't cast a spell this turn, you may cast that card. If you do, you can't cast additional spells this turn. Activate only as a sorcery. |
Yoke of the Damned | 1B | Enchantment — Aura | Enchant creature When a creature dies, destroy enchanted creature. |
Knight of the Skyward Eye | 1W | Creature — Human Knight | {3}{G}: Knight of the Skyward Eye gets +3/+3 until end of turn. Activate only once each turn. 2/2 |
Fungal Fortitude | 1B | Enchantment — Aura | Flash Enchant creature Enchanted creature gets +2/+0. When enchanted creature dies, return it to the battlefield tapped under its owner's control. |
Eternal Warrior | R | Enchantment — Aura | Enchant creature Enchanted creature has vigilance. |