M:tG card similarity search
W · Creature — Human Soldier
{1}, {T}: Tap target creature with mana value 2 or greater. 1/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Inspirit | 2W | Instant | Untap target creature. It gets +2/+4 until end of turn. |
| Ornamental Courage | G | Instant | Untap target creature. It gets +1/+3 until end of turn. |
| Cabal Torturer | 1BB | Creature — Human Minion | {B}, {T}: Target creature gets -1/-1 until end of turn. Threshold — {3}{B}{B}, {T}: Target creature gets -2/-2 until end of turn. Activate only if seven or more cards are in your graveyard. 1/1 |
| Knight of the Skyward Eye | 1W | Creature — Human Knight | {3}{G}: Knight of the Skyward Eye gets +3/+3 until end of turn. Activate only once each turn. 2/2 |
| Gale, Primeval Conduit | 3GU | Legendary Creature — Human Wizard | Whenever you cast an instant or sorcery spell, put two +1/+1 counters on target creature. 4/5 |
| Seismic Wave | 2R | Instant | Seismic Wave deals 2 damage to any target and 1 damage to each nonartifact creature target opponent controls. |
| Mage il-Vec | 2R | Creature — Human Wizard | {T}, Discard a card at random: Mage il-Vec deals 1 damage to any target. 2/2 |
| Sunrise Cavalier | 1RW | Creature — Human Knight | Trample, haste If it's neither day nor night, it becomes day as Sunrise Cavalier enters the battlefield. Whenever day becomes night or night becomes day, put a +1/+1 counter on target creature you control. 3/3 |
| Barbarian Bully | 2R | Creature — Human Barbarian | Discard a card at random: Barbarian Bully gets +2/+2 until end of turn unless a player has Barbarian Bully deal 4 damage to them. Activate only once each turn. 2/2 |
| Crusading Knight | 2WW | Creature — Human Knight | Protection from black Crusading Knight gets +1/+1 for each Swamp your opponents control. 2/2 |