M:tG card similarity search
5R · Creature — Elemental Serpent
Haste Cycling {2} ({2}, Discard this card: Draw a card.) 5/5
| Name | Mana | Type | Text |
|---|---|---|---|
| Terravore | 1GG | Creature — Lhurgoyf | Trample Terravore's power and toughness are each equal to the number of land cards in all graveyards. */* |
| Contempt | 1U | Enchantment — Aura | Enchant creature When enchanted creature attacks, return it and Contempt to their owners' hands at end of combat. |
| Darksteel Juggernaut | 5 | Artifact Creature — Juggernaut | Indestructible Darksteel Juggernaut's power and toughness are each equal to the number of artifacts you control. Darksteel Juggernaut attacks each combat if able. */* |
| Jolrael, Empress of Beasts | 3GG | Legendary Creature — Human Spellshaper | {2}{G}, {T}, Discard two cards: All lands target player controls become 3/3 creatures until end of turn. They're still lands. 3/3 |
| Fatal Frenzy | 2R | Instant | Until end of turn, target creature you control gains trample and gets +X/+0, where X is its power. Sacrifice it at the beginning of the next end step. |
| Glorious Gale | 1U | Instant | Counter target creature spell. If it was a legendary spell, the Ring tempts you. |
| Gift Horse | Artifact — Contraption | Whenever you crank Gift Horse, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results. | |
| Pyric Salamander | 1R | Creature — Salamander | {R}: Pyric Salamander gets +1/+0 until end of turn. Sacrifice Pyric Salamander at the beginning of the next end step. 1/1 |
| Frostfist Strider | 3UU | Creature — Elemental Giant | Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) When Frostfist Strider enters the battlefield, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) 4/4 |
| Mana Drain | UU | Instant | Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value. |