M:tG card similarity search
2RR · Creature — Dog
Haste When Lava Hounds enters the battlefield, it deals 4 damage to you. 4/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Bedazzle | 4BR | Instant | Destroy target nonbasic land. Bedazzle deals 2 damage to target opponent or planeswalker. |
| Synchronized Spellcraft | 4R | Instant | Synchronized Spellcraft deals 4 damage to target creature and X damage to that creature's controller, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) |
| Roil's Retribution | 3WW | Instant | Roil's Retribution deals 5 damage divided as you choose among any number of target attacking or blocking creatures. |
| Mortarpod | 2 | Artifact — Equipment | Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +0/+1 and has "Sacrifice this creature: This creature deals 1 damage to any target." Equip {2} |
| Pyrite Spellbomb | 1 | Artifact | {R}, Sacrifice Pyrite Spellbomb: It deals 2 damage to any target. {1}, Sacrifice Pyrite Spellbomb: Draw a card. |
| Deathleaper, Terror Weapon | 2RG | Legendary Creature — Tyranid | Flash Haste Flesh Hooks — Creatures you control that entered the battlefield this turn have double strike. 3/3 |
| Retriever Phoenix | 3R | Creature — Phoenix | Flying, haste When Retriever Phoenix enters the battlefield, if you cast it, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) As long as Retriever Phoenix is in your graveyard, if you would learn, you may instead return Retriever Phoenix to the battlefield. 2/2 |
| Conductive Current | RRR | Sorcery | Conductive Current deals 3 damage to each creature. Choose an instant or sorcery card in your hand. It perpetually gains "If this spell would deal noncombat damage to a permanent or player, it deals that much damage plus 2 instead." |
| Rip to Pieces | Sorcery | At the beginning of combat this turn, each Reveler deals 1 damage to each player and each creature those players control. | |
| Falling Star | 2R | Sorcery | Flip Falling Star onto the playing area from a height of at least one foot. Falling Star deals 3 damage to each creature it lands on. Tap all creatures dealt damage by Falling Star. If Falling Star doesn't turn completely over at least once during the flip, it has no effect. |