Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Launch

1U · Enchantment — Aura

Enchant creature Enchanted creature has flying. When Launch is put into a graveyard from the battlefield, return Launch to its owner's hand.

Similar cards

Color identity:
NameManaTypeText
Pterodon Knight 3WCreature — Human Knight Pterodon Knight has flying as long as you control a Dinosaur. 3/3
Pyre Zombie 1BRCreature — Zombie At the beginning of your upkeep, if Pyre Zombie is in your graveyard, you may pay {1}{B}{B}. If you do, return Pyre Zombie to your hand. {1}{R}{R}, Sacrifice Pyre Zombie: It deals 2 damage to any target. 2/1
Weight of Conscience 1WEnchantment — Aura Enchant creature Enchanted creature can't attack. Tap two untapped creatures you control that share a creature type: Exile enchanted creature.
Luminous Phantom Creature — Spirit Cleric Flying Whenever another creature you control leaves the battlefield, you gain 1 life. If Luminous Phantom would be put into a graveyard from anywhere, exile it instead. 1/1
Asmodeus the Archfiend 4BBLegendary Creature — Devil God Binding Contract — If you would draw a card, exile the top card of your library face down instead. {B}{B}{B}: Draw seven cards. {B}: Return all cards exiled with Asmodeus the Archfiend to their owner's hand and you lose that much life. 6/6
Faerie Invaders 4UCreature — Faerie Rogue Flash (You may cast this spell any time you could cast an instant.) Flying 3/3
Optimus Prime, Hero 3URWLegendary Artifact Creature — Robot More Than Meets the Eye {2}{U}{R}{W} (You may cast this card converted for {2}{U}{R}{W}.) At the beginning of each end step, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) When Optimus Prime dies, return it to the battlefield converted under its owner's control. 4/8
Devour in Flames 2RSorcery As an additional cost to cast this spell, return a land you control to its owner's hand. Devour in Flames deals 5 damage to target creature or planeswalker.
Pentarch Ward 2WEnchantment — Aura Enchant creature As Pentarch Ward enters the battlefield, choose a color. When Pentarch Ward enters the battlefield, draw a card. Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward.
A-Graveyard Shift 4BSorcery This spell has flash as long as there are five or more mana values among cards in your graveyard. Return target creature card from your graveyard to the battlefield with an additional +1/+1 counter on it.
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