M:tG card similarity search
3U · Creature — Faerie Rogue
Flying Prowl {2}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.) When Latchkey Faerie enters the battlefield, if its prowl cost was paid, draw a card. 3/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Fallow Wurm | 2G | Creature — Wurm | When Fallow Wurm enters the battlefield, sacrifice it unless you discard a land card. 4/4 |
| Thundering Wurm | 2G | Creature — Wurm | When Thundering Wurm enters the battlefield, sacrifice it unless you discard a land card. 4/4 |
| Honest Rutstein | 1BG | Legendary Creature — Human Warlock | When Honest Rutstein enters the battlefield, return target creature card from your graveyard to your hand. Creature spells you cast cost {1} less to cast. 3/2 |
| Watcher for Tomorrow | 1U | Creature — Human Wizard | Hideaway 4 (When this creature enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Watcher for Tomorrow enters the battlefield tapped. When Watcher for Tomorrow leaves the battlefield, put the exiled card into its owner's hand. 2/1 |
| Azami, Lady of Scrolls | 2UUU | Legendary Creature — Human Wizard | Tap an untapped Wizard you control: Draw a card. 0/2 |
| Nimble Larcenist | WUB | Creature — Bird Rogue | Flying When Nimble Larcenist enters the battlefield, target opponent reveals their hand. You choose an artifact, instant, or sorcery card from it and exile that card. 2/1 |
| Saltwater Stalwart | 3U | Creature — Merfolk Warrior | Whenever Saltwater Stalwart deals damage to an opponent, target player draws a card. 2/4 |
| Sapphire Leech | 1U | Creature — Leech | Flying Blue spells you cast cost {U} more to cast. 2/2 |
| A-Cloister Gargoyle | 1W | Artifact Creature — Gargoyle | When Cloister Gargoyle enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying. 0/3 |
| Wispweaver Angel | 4WW | Creature — Angel | Flying When Wispweaver Angel enters the battlefield, you may exile another target creature you control, then return that card to the battlefield under its owner's control. 4/4 |