M:tG card similarity search
6GG · Sorcery
This spell can't be countered. Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield.
| Name | Mana | Type | Text |
|---|---|---|---|
| Goldmeadow Dodger | W | Creature — Kithkin Rogue | Goldmeadow Dodger can't be blocked by creatures with power 4 or greater. 1/1 |
| Lucid Dreams | 3UU | Sorcery | Draw X cards, where X is the number of card types among cards in your graveyard. |
| The Grand Tour | 1U | Instant | Exile target permanent, then put it into its owner's hand. That player discards that card, then puts it on top of their library. Then they put it onto the battlefield. |
| Saddle of the Cavalier | 2G | Artifact — Equipment | Equipped creature gets +3/+3 and can't be blocked by creatures with power 3 or less. Equip {3} |
| Intimidation | 2BBB | Enchantment | Creatures you control have fear. (They can't be blocked except by artifact creatures and/or black creatures.) |
| Jori En, Ruin Diver | 1UR | Legendary Creature — Merfolk Wizard | Whenever you cast your second spell each turn, draw a card. 2/3 |
| Acrobatic Maneuver | 2W | Instant | Exile target creature you control, then return that card to the battlefield under its owner's control. Draw a card. |
| Blur | 2U | Instant | Exile target creature you control, then return that card to the battlefield under its owner's control. Draw a card. |
| Malamet Battle Glyph | G | Sorcery | Choose target creature you control and target creature you don't control. If the creature you control entered the battlefield this turn, put a +1/+1 counter on it. Then those creatures fight each other. |
| Sylvan Smite | 1G | Instant | Put a +1/+1 counter on target creature you control if you weren't the starting player. Then that creature deals damage equal to its power to target creature you don't control. |