Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Last Caress

2B · Sorcery

Target player loses 1 life and you gain 1 life. Draw a card.

Similar cards

Color identity:
NameManaTypeText
Shepherd of Heroes 4WCreature — Angel Cleric Flying When Shepherd of Heroes enters the battlefield, you gain 2 life for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 3/4
Liesa, Shroud of Dusk 2WWBLegendary Creature — Angel Rather than pay {2} for each previous time you've cast this spell from the command zone this game, pay 2 life that many times. Flying, lifelink Whenever a player casts a spell, they lose 2 life. 5/5
Radiant's Dragoons 3WCreature — Human Soldier Echo {3}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Radiant's Dragoons enters the battlefield, you gain 5 life. 2/5
Frodo, Adventurous Hobbit WBLegendary Creature — Halfling Scout Partner with Sam, Loyal Attendant Vigilance Whenever Frodo, Adventurous Hobbit attacks, if you gained 3 or more life this turn, the Ring tempts you. Then if Frodo is your Ring-bearer and the Ring has tempted you two or more times this game, draw a card. 1/3
Mossbeard Ancient 5GGCreature — Treefolk Trample When Mossbeard Ancient enters the battlefield, you gain 5 life. 7/7
Amalia Benavides Aguirre WBLegendary Creature — Vampire Scout Ward—Pay 3 life. Whenever you gain life, Amalia Benavides Aguirre explores. Then destroy all other creatures if its power is exactly 20. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 2/2
Pulse of the Fields 1WWInstant You gain 4 life. Then if an opponent has more life than you, return Pulse of the Fields to its owner's hand.
Owlin Shieldmage 3WBCreature — Bird Warlock Flying Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.) 3/3
The Gaffer 2WLegendary Creature — Halfling Peasant At the beginning of each end step, if you gained 3 or more life this turn, draw a card. 2/3
Angel of Vitality 2WCreature — Angel Flying If you would gain life, you gain that much life plus 1 instead. Angel of Vitality gets +2/+2 as long as you have 25 or more life. 2/2
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