Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Last Breath

1W · Instant

Exile target creature with power 2 or less. Its controller gains 4 life.

Similar cards

Color identity:
NameManaTypeText
Treasonous Ogre 3RCreature — Ogre Shaman Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Pay 3 life: Add {R}. 2/3
Ancestor Dragon 4WWCreature — Dragon Flying Whenever one or more creatures you control attack, you gain 1 life for each attacking creature. 5/6
Bar Entry 3WInstant Choose one — • Destroy target creature with power 4 or greater. • Destroy target creature with any part of its head higher than the bar. (Align the tops of both cards to check.)
A Good Thing 4WBEnchantment Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing. At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
Urza's Chalice 1Artifact Whenever a player casts an artifact spell, you may pay {1}. If you do, you gain 1 life.
Auriok Champion WWCreature — Human Cleric Protection from black and from red Whenever another creature enters the battlefield, you may gain 1 life. 1/1
Sylvan Shepherd 2GCreature — Human Druid Vigilance Whenever Sylvan Shepherd attacks, roll a d20. 1—9 | You gain 1 life. 10—19 | You gain 2 life. 20 | You gain 5 life. 2/3
Wooden Sphere 1Artifact Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life.
Circle of Affliction 1BEnchantment As Circle of Affliction enters the battlefield, choose a color. Whenever a source of the chosen color deals damage to you, you may pay {1}. If you do, target player loses 1 life and you gain 1 life.
Foul-Tongue Shriek BInstant Target opponent loses 1 life for each attacking creature you control. You gain that much life.
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