Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Larder Zombie

U · Creature — Zombie

Defender Tap three untapped creatures you control: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) 1/3

Similar cards

Color identity:
NameManaTypeText
Delraich 6BCreature — Horror You may sacrifice three black creatures rather than pay this spell's mana cost. Trample 6/6
Marshaling Cry 1WWSorcery Creatures you control get +1/+1 and gain vigilance until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.) Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Rasaad yn Bashir 2WLegendary Creature — Human Monk Each creature you control assigns combat damage equal to its toughness rather than its power. Whenever Rasaad yn Bashir attacks, if you have the initiative, double the toughness of each creature you control until end of turn. Choose a Background (You can have a Background as a second commander.) 0/3
Realmbreaker, the Invasion Tree 3Legendary Artifact {2}, {T}: Target opponent mills three cards. Put a land card from their graveyard onto the battlefield tapped under your control. It gains "If this land would leave the battlefield, exile it instead of putting it anywhere else." {10}, {T}, Sacrifice Realmbreaker, the Invasion Tree: Search your library for any number of Praetor cards, put them onto the battlefield, then shuffle.
Fury of the Horde 5RRSorcery You may exile two red cards from your hand rather than pay this spell's mana cost. Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Cephalid Illusionist 1UCreature — Cephalid Wizard Whenever Cephalid Illusionist becomes the target of a spell or ability, mill three cards. {2}{U}, {T}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn. 1/1
Sanctum of Tranquil Light WLegendary Enchantment — Shrine {5}{W}: Tap target creature. This ability costs {1} less to activate for each Shrine you control.
Deep Water UUEnchantment {U}: Until end of turn, if you tap a land you control for mana, it produces {U} instead of any other type.
Omen of the Sea 1UEnchantment Flash When Omen of the Sea enters the battlefield, scry 2, then draw a card. {2}{U}, Sacrifice Omen of the Sea: Scry 2.
Kobold Drill Sergeant 1RCreature — Kobold Soldier Other Kobold creatures you control get +0/+1 and have trample. 1/2
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