Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Lantern of Undersight

1 · Artifact

You draw cards from the bottom of your library instead of the top of your library.

Similar cards

Color identity:
NameManaTypeText
Takenuma Plane — Kamigawa Whenever a creature leaves the battlefield, its controller draws a card. Whenever chaos ensues, return target creature you control to its owner's hand.
Setessan Training 1GEnchantment — Aura Enchant creature you control When Setessan Training enters the battlefield, draw a card. Enchanted creature gets +1/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Updraft 1UInstant Target creature gains flying until end of turn. Draw a card at the beginning of the next turn's upkeep.
Letter of Acceptance 3Artifact {T}: Add one mana of any color. {2}, {T}, Sacrifice Letter of Acceptance: Draw a card.
Seafloor Oracle 2UUCreature — Merfolk Wizard Whenever a Merfolk you control deals combat damage to a player, draw a card. 2/3
Lady of Laughter 3WWCreature — Faerie Noble Flying Celebration — At the beginning of your end step, if two or more nonland permanents entered the battlefield under your control this turn, draw a card. 4/5
Bösium Strip 3Artifact {3}, {T}: Until end of turn, you may cast instant and sorcery spells from the top of your graveyard. If a spell cast this way would be put into a graveyard, exile it instead.
Nemata, Primeval Warden 2BGLegendary Creature — Treefolk Reach If a creature an opponent controls would die, exile it instead. When you do, create a 1/1 green Saproling creature token. {G}, Sacrifice a Saproling: Nemata, Primeval Warden gets +2/+2 until end of turn. {1}{B}, Sacrifice two Saprolings: Draw a card. 3/4
Dovin's Acuity 1WUEnchantment When Dovin's Acuity enters the battlefield, you gain 2 life and draw a card. Whenever you cast an instant spell during your main phase, you may return Dovin's Acuity to its owner's hand.
Myth Unbound 2GEnchantment Your commander costs {1} less to cast for each time it's been cast from the command zone this game. Whenever your commander is put into the command zone from anywhere, draw a card.
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