M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Thrashing Mudspawn | 3BB | Creature — Beast | Whenever Thrashing Mudspawn is dealt damage, you lose that much life. Morph {1}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 4/4 |
| Regal Bloodlord | 3WB | Creature — Vampire Soldier | Flying At the beginning of each end step, if you gained life this turn, create a 1/1 black Bat creature token with flying. 2/4 |
| _____ Bird Gets the Worm | 3WW | Creature — Bird Guest | Flying When this creature enters the battlefield, you may put a name sticker on it. You gain X life, where X is the number of unique vowels on that sticker. (The vowels are A, E, I, O, U, and Y.) 2/4 |
| Femeref Knight | 2W | Creature — Human Knight | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {W}: Femeref Knight gains vigilance until end of turn. 2/2 |
| Mothdust Changeling | U | Creature — Shapeshifter | Changeling (This card is every creature type.) Tap an untapped creature you control: Mothdust Changeling gains flying until end of turn. 1/1 |
| Telethopter | 4 | Artifact Creature — Thopter | Tap an untapped creature you control: Telethopter gains flying until end of turn. 3/1 |
| Huatli, the Sun's Heart | 2G/W | Legendary Planeswalker — Huatli | Each creature you control assigns combat damage equal to its toughness rather than its power. [−3]: You gain life equal to the greatest toughness among creatures you control. Loyalty 7 |
| Restless Bones | 2B | Creature — Skeleton | {3}{B}, {T}: Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.) {1}{B}: Regenerate Restless Bones. 1/1 |
| Joraga Bard | 3G | Creature — Elf Rogue Bard Ally | Whenever Joraga Bard or another Ally enters the battlefield under your control, you may have Ally creatures you control gain vigilance until end of turn. 1/4 |
| Strategy, Schmategy | 1R | Sorcery | Roll a six-sided die. Strategy, Schmategy has the indicated effect. 1 — Do nothing. 2 — Destroy all artifacts. 3 — Destroy all lands. 4 — Strategy, Schmategy deals 3 damage to each creature and each player. 5 — Each player discards their hand and draws seven cards. 6 — Repeat this process two more times. |