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17 May 2024: Card library updated.

Landbind Ritual

3WW · Sorcery

You gain 2 life for each Plains you control.

Similar cards

Color identity:
NameManaTypeText
Spiritual Guardian 3WWCreature — Spirit When Spiritual Guardian enters the battlefield, you gain 4 life. 3/4
Shepherd of Heroes 4WCreature — Angel Cleric Flying When Shepherd of Heroes enters the battlefield, you gain 2 life for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 3/4
Okiba Reckoner Raid BEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I, II — Each opponent loses 1 life and you gain 1 life. III — Exile this Saga, then return it to the battlefield transformed under your control.
Angel of Mercy 4WCreature — Angel Flying When Angel of Mercy enters the battlefield, you gain 3 life. 3/3
Dawning Angel 4WCreature — Angel Flying When Dawning Angel enters the battlefield, you gain 4 life. 3/2
High Market Land {T}: Add {C}. {T}, Sacrifice a creature: You gain 1 life.
Elixir of Immortality 1Artifact {2}, {T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.
Lampad of Death's Vigil 1BEnchantment Creature — Nymph {1}, Sacrifice a creature: Each opponent loses 1 life and you gain 1 life. 1/3
Duskwielder BCreature — Elf Berserker Boast — {1}: Target opponent loses 1 life and you gain 1 life. (Activate only if this creature attacked this turn and only once each turn.) 1/2
Totem Speaker 4GCreature — Elf Druid Whenever a Beast enters the battlefield, you may gain 3 life. 3/3
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