Card Codex

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17 May 2024: Card library updated.

Land Equilibrium

2UU · Enchantment

If an opponent who controls at least as many lands as you do would put a land onto the battlefield, that player instead puts that land onto the battlefield then sacrifices a land.

Similar cards

Color identity:
NameManaTypeText
Volcanic Upheaval 3RInstant Destroy target land.
Where 3BInstant Destroy target land.
Winter's Grasp 1GGSorcery Destroy target land.
Braids, Cabal Minion 2BBLegendary Creature — Human Minion At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land. 2/2
Druid of the Emerald Grove 3GCreature — Dwarf Druid When Druid of the Emerald Grove enters the battlefield, search your library for up to two basic land cards and reveal them, then roll a d20. 9 or less | Put those cards into your hand, then shuffle. 10—19 | Put one of those cards onto the battlefield tapped and the other into your hand, then shuffle. 20+ | Put those cards onto the battlefield tapped, then shuffle. 2/2
Believe 4GSorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Look at the top card of your library. You may put it onto the battlefield if it's a creature card. If you don't, put it into your hand.
Root Maze GEnchantment Artifacts and lands enter the battlefield tapped.
Early Frost 1UInstant Tap up to three target lands.
Volcanic Awakening 4RRSorcery Destroy target land. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Plow Under 3GGSorcery Put two target lands on top of their owners' libraries.
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