M:tG card similarity search
GG · Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. If you sang a song the whole time you were searching and shuffling, you may untap that land.
| Name | Mana | Type | Text |
|---|---|---|---|
| Chosen of Markov | 2B | Creature — Human | {T}, Tap an untapped Vampire you control: Transform Chosen of Markov. 2/2 |
| Pack Guardian | 2GG | Creature — Wolf Spirit | Flash (You may cast this spell any time you could cast an instant.) When Pack Guardian enters the battlefield, you may discard a land card. If you do, create a 2/2 green Wolf creature token. 4/3 |
| Twiddlestick Charger | Artifact — Contraption | Whenever you crank Twiddlestick Charger, tap or untap target creature. | |
| Mind Funeral | 1UB | Sorcery | Target opponent reveals cards from the top of their library until four land cards are revealed. That player puts all cards revealed this way into their graveyard. |
| Chronic Flooding | 1U | Enchantment — Aura | Enchant land Whenever enchanted land becomes tapped, its controller mills three cards. |
| A-Radha's Firebrand | 1R | Creature — Human Warrior | Whenever Radha's Firebrand attacks, target creature defending player controls with power less than or equal to Radha's Firebrand's power can't block this turn. Domain — {5}{R}: Radha's Firebrand gets +2/+2 until end of turn. This ability costs {1} less to activate for each basic land type among lands you control. Activate only once each turn. 3/1 |
| Sandsower | 3W | Creature — Spirit | Tap three untapped creatures you control: Tap target creature. 1/3 |
| Dungeon Descent | Land | Dungeon Descent enters the battlefield tapped. {T}: Add {C}. {4}, {T}, Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.) | |
| Slimy Kavu | 2R | Creature — Kavu | {T}: Target land becomes a Swamp until end of turn. 2/2 |
| Temporal Distortion | 3UU | Enchantment | Whenever a creature or land becomes tapped, put an hourglass counter on it. Each permanent with an hourglass counter on it doesn't untap during its controller's untap step. At the beginning of each player's upkeep, remove all hourglass counters from permanents that player controls. |