M:tG card similarity search
1G · Creature — Human Shaman Werewolf
Lambholt Pacifist can't attack unless you control a creature with power 4 or greater. At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Pacifist. 3/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Spellbook Vendor | 1W | Creature — Human Peasant | Vigilance At the beginning of combat on your turn, you may pay {1}. When you do, create a Sorcerer Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.") 2/2 |
| Lesser Werewolf | 3B | Creature — Werewolf | {B}: If Lesser Werewolf's power is 1 or more, it gets -1/-0 until end of turn and put a -0/-1 counter on target creature blocking or blocked by Lesser Werewolf. Activate only during the declare blockers step. 2/4 |
| Saruman's Trickery | 1UU | Instant | Counter target spell. Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) |
| Wei Scout | 1B | Creature — Human Soldier Scout | Horsemanship (This creature can't be blocked except by creatures with horsemanship.) 1/1 |
| Tidal Kraken | 5UUU | Creature — Kraken | Tidal Kraken can't be blocked. 6/6 |
| Sunscape Familiar | 1W | Creature — Wall | Defender (This creature can't attack.) Green spells and blue spells you cast cost {1} less to cast. 0/3 |
| Ashenmoor Gouger | B/RB/RB/R | Creature — Elemental Warrior | Ashenmoor Gouger can't block. 4/4 |
| Boros Battleshaper | 5RW | Creature — Minotaur Soldier | At the beginning of each combat, up to one target creature attacks or blocks this combat if able and up to one target creature can't attack or block this combat. 5/5 |
| Curtain of Light | 1W | Instant | Cast this spell only during combat after blockers are declared. Target unblocked attacking creature becomes blocked. (This spell works on creatures that can't be blocked.) Draw a card. |
| Duplicity | 3UU | Enchantment | When Duplicity enters the battlefield, exile the top five cards of your library face down. At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Duplicity into your hand. At the beginning of your end step, discard a card. When you lose control of Duplicity, put all cards exiled with Duplicity into their owner's graveyard. |