Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Lair of the Hydra

· Land

If you control two or more other lands, Lair of the Hydra enters the battlefield tapped. {T}: Add {G}. {X}{G}: Until end of turn, Lair of the Hydra becomes an X/X green Hydra creature. It's still a land. X can't be 0.

Similar cards

Color identity:
NameManaTypeText
Triton Shorestalker UCreature — Merfolk Rogue Triton Shorestalker can't be blocked. 1/1
Tidal Kraken 5UUUCreature — Kraken Tidal Kraken can't be blocked. 6/6
Ashiok's Skulker 4UCreature — Nightmare {3}{U}: Ashiok's Skulker can't be blocked this turn. 3/5
Argoth, Sanctum of Nature Land Argoth, Sanctum of Nature enters the battlefield tapped unless you control a legendary green creature. {T}: Add {G}. {2}{G}{G}, {T}: Create a 2/2 green Bear creature token, then mill three cards. Activate only as a sorcery. (Melds with Titania, Voice of Gaea.)
Phantom Ninja 1UUCreature — Illusion Ninja Phantom Ninja can't be blocked. 2/2
Thresher Beast 3GGCreature — Beast Whenever Thresher Beast becomes blocked, defending player sacrifices a land. 4/4
Ley Weaver 3GCreature — Human Druid Partner with Lore Weaver (When this creature enters the battlefield, target player may put Lore Weaver into their hand from their library, then shuffle.) {T}: Untap two target lands. 2/2
Natural Balance 2GGSorcery Each player who controls six or more lands chooses five lands they control and sacrifices the rest. Each player who controls four or fewer lands may search their library for up to X basic land cards and put them onto the battlefield, where X is five minus the number of lands they control. Then each player who searched their library this way shuffles.
Ludevic, Necrogenius UBLegendary Creature — Human Wizard Whenever Ludevic, Necrogenius enters the battlefield or attacks, mill a card. {X}{U}{U}{B}{B}, Exile X creature cards from your graveyard: Transform Ludevic. X can't be 0. Activate only as a sorcery. 2/3
Elusive Krasis 1GUCreature — Fish Mutant Elusive Krasis can't be blocked. Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) 0/4
Page 94