M:tG card similarity search
3RW · Legendary Creature — Gith Warrior
Double strike When this creature enters the battlefield or specializes, create two 1/1 white Soldier creature tokens. 3/6
Name | Mana | Type | Text |
---|---|---|---|
Natural Emergence | 2RG | Enchantment | When Natural Emergence enters the battlefield, return a red or green enchantment you control to its owner's hand. Lands you control are 2/2 creatures with first strike. They're still lands. |
Errand-Rider of Gondor | 2W | Creature — Human Soldier | When Errand-Rider of Gondor enters the battlefield, draw a card. Then if you don't control a legendary creature, put a card from your hand on the bottom of your library. 3/2 |
Tymora's Invoker | 1U | Creature — Orc Rogue | Sleight of Hand — {8}: Draw two cards. 1/3 |
Daghatar the Adamant | 3W | Legendary Creature — Human Warrior | Vigilance Daghatar the Adamant enters the battlefield with four +1/+1 counters on it. {1}{B/G}{B/G}: Move a +1/+1 counter from target creature onto a second target creature. 0/0 |
Spontaneous Generation | 3G | Sorcery | Create a 1/1 green Saproling creature token for each card in your hand. |
A-Warm Welcome | 3G | Sorcery | Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Create two 1/1 green and white Citizen creature tokens. |
Ogre Slumlord | 3BB | Creature — Ogre Rogue | Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token. Rats you control have deathtouch. 3/3 |
Ferocious Werefox | 3G | Creature — Elf Fox Warrior | Trample 4/3 |
Celestial Archon | 3WW | Enchantment Creature — Archon | Bestow {5}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying, first strike Enchanted creature gets +4/+4 and has flying and first strike. 4/4 |
Vampiric Fury | 1R | Instant | Vampire creatures you control get +2/+0 and gain first strike until end of turn. |