M:tG card similarity search
2W · Legendary Creature — Gith Warrior
If you would put one or more counters on a creature or planeswalker you control or on yourself, put that many plus one of each of those kinds of counters on that permanent or player instead. Choose a Background (You can have a Background as a second commander.) 3/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Akal Pakal, First Among Equals | 2U | Legendary Creature — Human Advisor | At the beginning of each player's end step, if an artifact entered the battlefield under your control this turn, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. 1/5 |
| Norn's Annex | 3W/PW/P | Artifact | ({W/P} can be paid with either {W} or 2 life.) Creatures can't attack you or planeswalkers you control unless their controller pays {W/P} for each of those creatures. |
| Guile | 3UUU | Creature — Elemental Incarnation | Guile can't be blocked except by three or more creatures. If a spell or ability you control would counter a spell, instead exile that spell and you may play that card without paying its mana cost. When Guile is put into a graveyard from anywhere, shuffle it into its owner's library. 6/6 |
| Aether Gust | 1U | Instant | Choose target spell or permanent that's red or green. Its owner puts it on the top or bottom of their library. |
| Securitron Squadron | 1W | Artifact Creature — Robot | Squad {3} (As an additional cost to cast this spell, you may pay {3} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) Vigilance Whenever a creature token enters the battlefield under your control, put a +1/+1 counter on it. 2/2 |
| Feedback Bolt | 4R | Instant | Feedback Bolt deals damage to target player or planeswalker equal to the number of artifacts you control. |
| Cyclone | 2GG | Enchantment | At the beginning of your upkeep, put a wind counter on Cyclone, then sacrifice Cyclone unless you pay {G} for each wind counter on it. If you pay, Cyclone deals damage equal to the number of wind counters on it to each creature and each player. |
| Cry of the Carnarium | 1BB | Sorcery | All creatures get -2/-2 until end of turn. Exile all creature cards in all graveyards that were put there from the battlefield this turn. If a creature would die this turn, exile it instead. |
| Puncture Bolt | 1R | Instant | Puncture Bolt deals 1 damage to target creature. Put a -1/-1 counter on that creature. |
| Piece It Together | U | Sorcery | Starting intensity 1 Draw a card. If Piece It Together's intensity is 4, instead take an extra turn after this one. Cards you own named Piece It Together intensify by 1. |