Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Laccolith Warrior

2RR · Creature — Beast Warrior

Whenever Laccolith Warrior becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Warrior assigns no combat damage this turn. 3/3

Similar cards

Color identity:
NameManaTypeText
Sentinel of the Eternal Watch 5WCreature — Giant Soldier Vigilance (Attacking doesn't cause this creature to tap.) At the beginning of combat on each opponent's turn, tap target creature that player controls. 4/6
Breath Weapon 2RInstant Breath Weapon deals 2 damage to each non-Dragon creature.
Dire-Strain Anarchist Creature — Werewolf Menace, haste Whenever Dire-Strain Anarchist attacks, it deals 2 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 5/5
Undead Alchemist 3UCreature — Zombie If a Zombie you control would deal combat damage to a player, instead that player mills that many cards. Whenever a creature card is put into an opponent's graveyard from their library, exile that card and create a 2/2 black Zombie creature token. 4/2
Punishing Fire 1RInstant Punishing Fire deals 2 damage to any target. Whenever an opponent gains life, you may pay {R}. If you do, return Punishing Fire from your graveyard to your hand.
Unlicensed Hearse 2Artifact — Vehicle {T}: Exile up to two target cards from a single graveyard. Unlicensed Hearse's power and toughness are each equal to the number of cards exiled with it. Crew 2 */*
Condemn WInstant Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
Daghatar the Adamant 3WLegendary Creature — Human Warrior Vigilance Daghatar the Adamant enters the battlefield with four +1/+1 counters on it. {1}{B/G}{B/G}: Move a +1/+1 counter from target creature onto a second target creature. 0/0
Enchanted Being 1WWCreature — Human Prevent all combat damage that would be dealt to Enchanted Being by enchanted creatures. 2/2
Blood Feud 4RRSorcery Target creature fights another target creature. (Each deals damage equal to its power to the other.)
Page 452