M:tG card similarity search
BR · Creature — Nightmare Dinosaur
Menace Whenever a creature you control with menace becomes blocked, defending player sacrifices a creature blocking it. {B}{R}: Creatures you control with menace get +1/+0 until end of turn. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Uncivil Unrest | 4R | Enchantment | Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.) If a creature you control with a +1/+1 counter on it would deal damage to a permanent or player, it deals double that damage instead. |
| Savage Knuckleblade | GUR | Creature — Ogre Warrior | {2}{G}: Savage Knuckleblade gets +2/+2 until end of turn. Activate only once each turn. {2}{U}: Return Savage Knuckleblade to its owner's hand. {R}: Savage Knuckleblade gains haste until end of turn. 4/4 |
| Gossamer Phantasm | 1U | Creature — Illusion | Flying When Gossamer Phantasm becomes the target of a spell or ability, sacrifice it. 2/1 |
| Illusionary Servant | 1UU | Creature — Illusion | Flying When Illusionary Servant becomes the target of a spell or ability, sacrifice it. 3/4 |
| Strength of Solidarity | G | Sorcery | Choose target creature you control. Put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) |
| Arni Brokenbrow | 2R | Legendary Creature — Human Berserker | Haste Boast — {1}: You may change Arni Brokenbrow's base power to 1 plus the greatest power among other creatures you control until end of turn. (Activate only if this creature attacked this turn and only once each turn.) 3/3 |
| Treetop Scout | G | Creature — Elf Scout | Treetop Scout can't be blocked except by creatures with flying. 1/1 |
| Strength from the Fallen | 1G | Enchantment | Constellation — Whenever Strength from the Fallen or another enchantment enters the battlefield under your control, target creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. |
| Underworld Charger | 2B | Creature — Nightmare Horse | Underworld Charger can't block. Escape—{4}{B}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Underworld Charger escapes with two +1/+1 counters on it. 3/3 |
| Invisible Stalker | 1U | Creature — Human Rogue | Hexproof (This creature can't be the target of spells or abilities your opponents control.) Invisible Stalker can't be blocked. 1/1 |