M:tG card similarity search
3U · Creature — Minotaur
Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step. 1/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Yuan Shao, the Indecisive | 4R | Legendary Creature — Human Soldier | Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Each creature you control can't be blocked by more than one creature. 2/3 |
| Escaped Experiment | 1U | Artifact Creature — Phyrexian Beast | Whenever Escaped Experiment attacks, target creature an opponent controls gets -X/-0 until end of turn, where X is the number of artifacts you control. 2/1 |
| Goblin Medics | 2R | Creature — Goblin Shaman | Whenever Goblin Medics becomes tapped, it deals 1 damage to any target. 1/1 |
| Ghostform | 1U | Sorcery | Up to two target creatures can't be blocked this turn. |
| Bristling Boar | 3G | Creature — Boar | Bristling Boar can't be blocked by more than one creature. 4/3 |
| Humbler of Mortals | 4GG | Enchantment Creature — Elemental | Constellation — Whenever Humbler of Mortals or another enchantment enters the battlefield under your control, creatures you control gain trample until end of turn. 5/5 |
| Colossal Whale | 5UU | Creature — Whale | Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Colossal Whale attacks, you may exile target creature defending player controls until Colossal Whale leaves the battlefield. (That creature returns under its owner's control.) 5/5 |
| Stealth Mission | 2U | Sorcery | Put two +1/+1 counters on target creature you control. That creature can't be blocked this turn. |
| Tornado Elemental | 5GG | Creature — Elemental | When Tornado Elemental enters the battlefield, it deals 6 damage to each creature with flying. You may have Tornado Elemental assign its combat damage as though it weren't blocked. 6/6 |
| Chasm Guide | 3R | Creature — Goblin Scout Ally | Rally — Whenever Chasm Guide or another Ally enters the battlefield under your control, creatures you control gain haste until end of turn. 3/2 |