M:tG card similarity search
3U · Creature — Minotaur
Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step. 1/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Goblin General | 1RR | Creature — Goblin Warrior | Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn. 1/1 |
| Thrashing Frontliner | 1R | Creature — Phyrexian Viashino | Trample Whenever Thrashing Frontliner attacks a battle, it gets +1/+1 until end of turn. 2/2 |
| Vengeful Strangler | 1B | Creature — Human Rogue | Vengeful Strangler can't block. When Vengeful Strangler dies, return it to the battlefield transformed under your control attached to target creature or planeswalker an opponent controls. 2/1 |
| Fury of the Horde | 5RR | Sorcery | You may exile two red cards from your hand rather than pay this spell's mana cost. Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. |
| Bruna, Light of Alabaster | 3WWU | Legendary Creature — Angel | Flying, vigilance Whenever Bruna, Light of Alabaster attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand. 5/5 |
| Sigrid, God-Favored | 1WW | Legendary Creature — Human Warrior | Flash First strike, protection from God creatures When Sigrid, God-Favored enters the battlefield, exile up to one target attacking or blocking creature until Sigrid leaves the battlefield. 2/2 |
| Kiki-Jiki, Mirror Breaker | 2RRR | Legendary Creature — Goblin Shaman | Haste {T}: Create a token that's a copy of target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step. 2/2 |
| Charging Bandits | 4B | Creature — Human Rogue | Whenever Charging Bandits attacks, it gets +2/+0 until end of turn. 3/3 |
| Elkin Lair | 3R | World Enchantment | At the beginning of each player's upkeep, that player exiles a card at random from their hand. The player may play that card this turn. At the beginning of the next end step, if the player hasn't played the card, they put it into their graveyard. |
| Hooded Horror | 4B | Creature — Horror | Hooded Horror can't be blocked as long as defending player controls the most creatures or is tied for the most. 4/4 |