Card Codex

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17 May 2024: Card library updated.

Kura, the Boundless Sky

3GG · Legendary Creature — Dragon Spirit

Flying, deathtouch When Kura, the Boundless Sky dies, choose one — • Search your library for up to three land cards, reveal them, put them into your hand, then shuffle. • Create an X/X green Spirit creature token, where X is the number of lands you control. 4/4

Similar cards

Color identity:
NameManaTypeText
Rohgahh, Kher Keep Overlord 3BRLegendary Creature — Kobold Warrior Other Kobolds you control get +2/+2. Whenever you cast a Kobold spell, you may pay {2}. If you do, create a 4/4 red Dragon creature token with flying. Whenever you cast a Dragon spell, create a 0/1 red Kobold creature token named Kobolds of Kher Keep. 4/4
Vigil for the Lost 3WEnchantment Whenever a creature you control dies, you may pay {X}. If you do, you gain X life.
Tunnel Vision 5USorcery Choose a card name. Target player reveals cards from the top of their library until a card with that name is revealed. If it is, that player puts the rest of the revealed cards into their graveyard and puts the card with the chosen name on top of their library. Otherwise, the player shuffles.
Soulsworn Jury 2WCreature — Spirit Defender (This creature can't attack.) {1}{U}, Sacrifice Soulsworn Jury: Counter target creature spell. 1/4
Ancient Excavation 2UBInstant Draw cards equal to the number of cards in your hand, then discard a card for each card drawn this way. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Generous Visitor GCreature — Spirit Whenever you cast an enchantment spell, put a +1/+1 counter on target creature. 1/1
Slimy Kavu 2RCreature — Kavu {T}: Target land becomes a Swamp until end of turn. 2/2
Deep Forest Hermit 3GGCreature — Elf Druid Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Deep Forest Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens. Squirrels you control get +1/+1. 1/1
Dimir Machinations 2BSorcery Look at the top three cards of target player's library. Exile any number of those cards, then put the rest back in any order. Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Monkey- Creature — Monkey Whenever a nontoken creature you control dies, Augment {2}{G} ({2}{G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.) +2/+2
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