M:tG card similarity search
2G · Creature — Human Druid
{T}: Untap target land. Threshold — {T}: Untap up to three target lands. Activate only if seven or more cards are in your graveyard. 1/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Arch of Orazca | Land | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) {T}: Add {C}. {5}, {T}: Draw a card. Activate only if you have the city's blessing. | |
| Harvester Troll | 3G | Creature — Troll | When Harvester Troll enters the battlefield, you may sacrifice a creature or land. If you do, put two +1/+1 counters on Harvester Troll. 2/3 |
| Katabatic Winds | 2G | Enchantment | Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Creatures with flying can't attack or block, and their activated abilities with {T} in their costs can't be activated. |
| Ore Gorger | 3RR | Creature — Spirit | Whenever you cast a Spirit or Arcane spell, you may destroy target nonbasic land. 3/1 |
| Fatal Lore | 2BB | Sorcery | An opponent chooses one — • You draw three cards. • You destroy up to two target creatures that player controls. They can't be regenerated. That player draws up to three cards. |
| Hostile Realm | 2R | Enchantment — Aura | Enchant land Enchanted land has "{T}: Target creature can't block this turn." |
| Field Research | 2U | Sorcery | Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) Draw two cards. If this spell was kicked, draw three cards instead. |
| Path to Exile | W | Instant | Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. |
| Gravestorm | BBB | Enchantment | At the beginning of your upkeep, target opponent may exile a card from their graveyard. If that player doesn't, you may draw a card. |
| A-Moss-Pit Skeleton | BG | Creature — Plant Skeleton | Kicker {3} (You may pay an additional {3} as you cast this spell.) If Moss-Pit Skeleton was kicked, it enters the battlefield with three +1/+1 counters on it. Whenever one or more +1/+1 counters are put on a creature you control, if Moss-Pit Skeleton is in your graveyard, return A-Moss-Pit Skeleton from your graveyard to your hand at the beginning of the next end step. 2/2 |