Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Kraum, Ludevic's Opus

3UR · Legendary Creature — Zombie Horror

Flying, haste Whenever an opponent casts their second spell each turn, draw a card. Partner (You can have two commanders if both have partner.) 4/4

Similar cards

Color identity:
NameManaTypeText
Centaur Omenreader 3GSnow Creature — Centaur Shaman As long as Centaur Omenreader is tapped, creature spells you cast cost {2} less to cast. 3/3
Subtlety 2UUCreature — Elemental Incarnation Flash Flying When Subtlety enters the battlefield, choose up to one target creature spell or planeswalker spell. Its owner puts it on the top or bottom of their library. Evoke—Exile a blue card from your hand. 3/3
Witch-Maw Nephilim GWUBCreature — Nephilim Whenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim. Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater. 1/1
Ob Nixilis Reignited 3BBLegendary Planeswalker — Nixilis [+1]: You draw a card and you lose 1 life. [−3]: Destroy target creature. [−8]: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life." Loyalty 5
Mockery of Nature 9Creature — Eldrazi Beast Emerge {7}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, you may destroy target artifact or enchantment. 6/5
Charging Cinderhorn 3RCreature — Elemental Ox Haste At the beginning of each player's end step, if no creatures attacked this turn, put a fury counter on Charging Cinderhorn. Then Charging Cinderhorn deals damage equal to the number of fury counters on it to that player. 4/2
Sengir Bats 1BBCreature — Bat Flying Whenever a creature dealt damage by Sengir Bats this turn dies, put a +1/+1 counter on Sengir Bats. 1/2
Flayer of Loyalties 8CCCreature — Eldrazi When you cast this spell, gain control of target creature until end of turn. Untap that creature. Until end of turn, it has base power and toughness 10/10, and gains trample, annihilator 2, and haste. Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) Trample 10/10
Queue of Beetles 3RCreature — Insect Haste The stack is now first in, first out instead of last in, first out. (The first spell or ability on the stack is the first one to resolve.) 3/3
Sengir Vampire 3BBCreature — Vampire Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire. 4/4
Page 342