Card Codex

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17 May 2024: Card library updated.

Kraum, Ludevic's Opus

3UR · Legendary Creature — Zombie Horror

Flying, haste Whenever an opponent casts their second spell each turn, draw a card. Partner (You can have two commanders if both have partner.) 4/4

Similar cards

Color identity:
NameManaTypeText
Cornered Market 2WEnchantment Players can't cast spells with the same name as a nontoken permanent. Players can't play nonbasic lands with the same name as a nontoken permanent.
Chance 3RSorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Discard any number of cards, then draw that many cards.
Shared Discovery USorcery As an additional cost to cast this spell, tap four untapped creatures you control. Draw three cards.
Bone Harvest 2BInstant Put any number of target creature cards from your graveyard on top of your library. Draw a card at the beginning of the next turn's upkeep.
Ruin Grinder 5RArtifact Creature — Construct Menace When Ruin Grinder dies, each player may discard their hand and draw seven cards. Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.) 7/4
Dominus of Fealty U/RU/RU/RU/RU/RCreature — Spirit Avatar Flying At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn. 4/4
Kami of the Waning Moon 2BCreature — Spirit Flying Whenever you cast a Spirit or Arcane spell, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) 1/1
Hydrolash 2UInstant Attacking creatures get -2/-0 until end of turn. Draw a card.
Nicol Bolas, the Deceiver 5UBRLegendary Planeswalker — Bolas [+3]: Each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card. [−3]: Destroy target creature. Draw a card. [−11]: Nicol Bolas, the Deceiver deals 7 damage to each opponent. You draw seven cards. Loyalty 5
The Zephyr Maze Plane — Kyneth Creatures with flying get +2/+0. Creatures without flying get -2/-0. Whenever chaos ensues, target creature gains flying until end of turn.
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