M:tG card similarity search
1G · Creature — Insect Warrior
{5}{G}: Kraul Warrior gets +3/+3 until end of turn. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Thunder Strike | 1R | Instant | Target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.) |
| Zealous Strike | 1W | Instant | Target creature gets +2/+2 and gains first strike until end of turn. |
| Leap of Flame | UR | Instant | Replicate {U}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Target creature gets +1/+0 and gains flying and first strike until end of turn. |
| Tread Mill | Artifact — Contraption | Whenever you crank Tread Mill, until end of turn, target creature gets +1/+2, gains vigilance, and becomes an artifact in addition to its other types. | |
| Inside Source | 2W | Creature — Human Citizen | When Inside Source enters the battlefield, create a 2/2 white and blue Detective creature token. {3}, {T}: Target Detective you control gets +2/+0 and gains vigilance until end of turn. Activate only as a sorcery. 1/1 |
| Cruel Feeding | B | Instant | Strive — This spell costs {2}{B} more to cast for each target beyond the first. Any number of target creatures each get +1/+0 and gain lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.) |
| Bloodsworn Steward | 2RR | Creature — Vampire Knight | Flying Commander creatures you control get +2/+2 and have haste. 4/4 |
| A-Elven Bow | G | Artifact — Equipment | When Elven Bow enters the battlefield, you may pay {1}. If you do, create a 1/1 green Elf Warrior creature token, then attach Elven Bow to it. Equipped creature gets +1/+2 and has reach. Equip {3} |
| Crowd's Favor | R | Instant | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.) |
| Dragonsoul Knight | 2R | Creature — Human Knight | First strike {W}{U}{B}{R}{G}: Until end of turn, Dragonsoul Knight becomes a Dragon, gets +5/+3, and gains flying and trample. 2/2 |