Card Codex

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17 May 2024: Card library updated.

Krark, the Thumbless

1R · Legendary Creature — Goblin Wizard

Whenever you cast an instant or sorcery spell, flip a coin. If you lose the flip, return that spell to its owner's hand. If you win the flip, copy that spell, and you may choose new targets for the copy. Partner (You can have two commanders if both have partner.) 2/2

Similar cards

Color identity:
NameManaTypeText
Katilda and Lier GWULegendary Creature — Human Whenever you cast a Human spell, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) 3/3
Living Lightning 3RCreature — Elemental Shaman When Living Lightning dies, return target instant or sorcery card from your graveyard to your hand. 3/2
Essence of the Wild 3GGGCreature — Avatar Creatures you control enter the battlefield as a copy of Essence of the Wild. 6/6
Stunt Double 3UCreature — Shapeshifter Flash You may have Stunt Double enter the battlefield as a copy of any creature on the battlefield. 0/0
Keeper of the Cadence 4UCreature — Human Wizard {3}: Put target artifact, instant, or sorcery card from a graveyard on the bottom of its owner's library. 2/5
Jackalope Herd 3GCreature — Rabbit Beast When you cast a spell, return Jackalope Herd to its owner's hand. 4/5
Voidmage Husher 3UCreature — Human Wizard Flash (You may cast this spell any time you could cast an instant.) When Voidmage Husher enters the battlefield, counter target activated ability. (Mana abilities can't be targeted.) Whenever you cast a spell, you may return Voidmage Husher to its owner's hand. 2/2
Sideswipe 1RInstant You may change any targets of target Arcane spell.
Hypersonic Dragon 3URCreature — Dragon Flying, haste You may cast sorcery spells as though they had flash. (You may cast them any time you could cast an instant.) 4/4
Saruman the White 4ULegendary Creature — Avatar Wizard Ward {2} Whenever you cast your second spell each turn, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) 4/4
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