Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Kormus Bell

4 · Artifact

All Swamps are 1/1 black creatures that are still lands.

Similar cards

Color identity:
NameManaTypeText
Alabaster Host Sanctifier 1WCreature — Phyrexian Cleric Lifelink 2/2
Vinesoul Spider 1GCreature — Elemental Spider Reach At the beginning of your end step, put a random land card from your library into your graveyard. 3/2
Astroquarium 2UArtifact When Astroquarium enters the battlefield, you may put an art sticker on it. {1}, {T}: Until end of turn, target creature becomes a blue Shark with base power and toughness 4/4. If the cracks in Astroquarium's art are completely covered, that creature becomes a blue Octopus with base power and toughness 8/8 instead. Activate only as a sorcery.
Cursed Land 2BBEnchantment — Aura Enchant land At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.
A-Briar Hydra 3GCreature — Plant Hydra Trample Domain — Whenever Briar Hydra deals combat damage to a player, put X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control. 5/5
Preston Garvey, Minuteman 2RGWLegendary Creature — Human Soldier At the beginning of combat on your turn, create a green Aura enchantment token named Settlement attached to up to one target land you control. It has enchant land and "Enchanted land has '{T}: Add one mana of any color.'" Whenever Preston Garvey, Minuteman attacks, untap each enchanted permanent you control. 4/4
Morkrut Necropod 5BCreature — Slug Horror Menace (This creature can't be blocked except by two or more creatures.) Whenever Morkrut Necropod attacks or blocks, sacrifice another creature or land. 7/7
Ring of Xathrid 2Artifact — Equipment {2}: Regenerate equipped creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's black. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Court of Embereth 2RREnchantment When Court of Embereth enters the battlefield, you become the monarch. At the beginning of your upkeep, create a 3/1 red Knight creature token. Then if you're the monarch, Court of Embereth deals X damage to each opponent, where X is the number of creatures you control.
Raddic, Tal Zealot 2WBLegendary Creature — Human Knight Hexproof from white and from black Whenever one or more Knights you control attack, draft a card from Raddic, Tal Zealot's spellbook. 4/4
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