M:tG card similarity search
· Legendary Land
{T}: Add {C}. {1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn.
| Name | Mana | Type | Text |
|---|---|---|---|
| Puncturing Light | 1W | Instant | Destroy target attacking or blocking creature with power 3 or less. |
| Searing Light | W | Instant | Destroy target attacking or blocking creature with power 2 or less. |
| Stronghold Arena | 1B | Enchantment | Kicker {G} and/or {W} (You may pay an additional {G} and/or {W} as you cast this spell.) When Stronghold Arena enters the battlefield, you gain 3 life for each time it was kicked. Whenever one or more creatures you control deal combat damage to a player, you may reveal the top card of your library and put it into your hand. If you do, you lose life equal to its mana value. |
| Leonin Warleader | 2WW | Creature — Cat Soldier | Whenever Leonin Warleader attacks, create two 1/1 white Cat creature tokens with lifelink that are tapped and attacking. 4/4 |
| Kjeldoran Outpost | Land | If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {W}. {1}{W}, {T}: Create a 1/1 white Soldier creature token. | |
| Hurr Jackal | R | Creature — Jackal | {T}: Target creature can't be regenerated this turn. 1/1 |
| Blightwing Whelp | 2B | Creature — Phyrexian Imp | Flying Toxic 1 {B}: Blightwing Whelp gains haste until end of turn. Whenever Blightwing Whelp deals combat damage to a player, seek a card with mana value equal to the number of poison counters that player has. 2/2 |
| Writ of Passage | U | Enchantment — Aura | Enchant creature Whenever enchanted creature attacks, if its power is 2 or less, it can't be blocked this turn. Forecast — {1}{U}, Reveal Writ of Passage from your hand: Target creature with power 2 or less can't be blocked this turn. (Activate only during your upkeep and only once each turn.) |
| Vengeant Earth | 1G | Instant | Target creature or land you control becomes a 4/4 Elemental creature with haste in addition to its other types until end of turn. It must be blocked this turn if able. |
| Scalding Salamander | 2R | Creature — Salamander | Whenever Scalding Salamander attacks, you may have it deal 1 damage to each creature without flying defending player controls. 2/1 |