M:tG card similarity search
1UU · Legendary Creature — Merfolk Wizard
Spells your opponents cast that target a Merfolk you control cost {2} more to cast. Abilities your opponents activate that target a Merfolk you control cost {2} more to activate. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Vodalian Wave-Knight | 2WU | Creature — Merfolk Knight | Whenever you draw a card, put a +1/+1 counter on each other Merfolk and/or Knight you control. 3/3 |
| Barad-dûr | Legendary Land | Barad-dûr enters the battlefield tapped unless you control a legendary creature. {T}: Add {B}. {X}{X}{B}, {T}: Amass Orcs X. Activate only if a creature died this turn. | |
| Joraga Visionary | 3G | Creature — Elf Wizard | When Joraga Visionary enters the battlefield, draw a card. 3/2 |
| Basilica Skullbomb | 1 | Artifact | {1}, Sacrifice Basilica Skullbomb: Draw a card. {2}{W}, Sacrifice Basilica Skullbomb: Target creature you control gets +2/+2 and gains flying until end of turn. Draw a card. Activate only as a sorcery. |
| Urabrask the Hidden | 3RR | Legendary Creature — Phyrexian Praetor | Creatures you control have haste. Creatures your opponents control enter the battlefield tapped. 4/4 |
| Lobber Crew | 2R | Creature — Goblin Warrior | Defender {T}: Lobber Crew deals 1 damage to each opponent. Whenever you cast a multicolored spell, untap Lobber Crew. 0/4 |
| Gutmorn, Pactbound Servant | 2B | Legendary Creature — Demon | Flying, deathtouch When Gutmorn, Pactbound Servant enters the battlefield, each player discards a nonland card. Whenever a player discards a card during your turn, they choose another player. That player conjures a duplicate of that card into their hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." 1/3 |
| Hyperion Blacksmith | 1RR | Creature — Human Artificer | {T}: You may tap or untap target artifact an opponent controls. 2/2 |
| Midnight Pathlighter | 2WU | Creature — Human Wizard | Creatures you control can't be blocked except by legendary creatures. Whenever one or more creatures you control deal combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.) 2/3 |
| Cuombajj Witches | BB | Creature — Human Wizard | {T}: Cuombajj Witches deals 1 damage to any target and 1 damage to any target of an opponent's choice. 1/3 |