M:tG card similarity search
1UU · Legendary Creature — Merfolk Wizard
Spells your opponents cast that target a Merfolk you control cost {2} more to cast. Abilities your opponents activate that target a Merfolk you control cost {2} more to activate. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Xantid Swarm | G | Creature — Insect | Flying Whenever Xantid Swarm attacks, defending player can't cast spells this turn. 0/1 |
| Contractual Safeguard | 2W | Instant | Addendum — If you cast this spell during your main phase, put a shield counter on a creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Choose a kind of counter on a creature you control. Put a counter of that kind on each other creature you control. |
| Unified Front | 3W | Sorcery | Converge — Create a 1/1 white Kor Ally creature token for each color of mana spent to cast this spell. |
| Moonscarred Werewolf | Creature — Werewolf | Vigilance {T}: Add {G}{G}. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonscarred Werewolf. 2/2 | |
| Frilled Oculus | 1U | Creature — Homunculus | {1}{G}: Frilled Oculus gets +2/+2 until end of turn. Activate only once each turn. 1/3 |
| Furious Assault | 2R | Enchantment | Whenever you cast a creature spell, Furious Assault deals 1 damage to target player or planeswalker. |
| Ixidor's Will | 2U | Instant | Counter target spell unless its controller pays {2} for each Wizard on the battlefield. |
| Centaur Battlemaster | 3GG | Creature — Centaur Warrior | Heroic — Whenever you cast a spell that targets Centaur Battlemaster, put three +1/+1 counters on Centaur Battlemaster. 3/3 |
| Confession Dial | 3 | Artifact | When Confession Dial enters the battlefield, surveil 3. {T}: Target legendary creature card in your graveyard gains escape until end of turn. The escape cost is equal to its mana cost plus exile three other cards from your graveyard. (You may cast it from your graveyard for its escape cost this turn.) |
| Extraordinary Journey | XXUU | Enchantment | When Extraordinary Journey enters the battlefield, exile up to X target creatures. For each of those cards, its owner may play it for as long as it remains exiled. Whenever one or more nontoken creatures enter the battlefield, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn. |