M:tG card similarity search
2R · Artifact Creature — Equipment Dog
Menace Equipped creature gets +2/+2 and has menace. Whenever Komainu Battle Armor or equipped creature deals combat damage to a player, goad each creature that player controls. Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Moment of Silence | W | Instant | Target player skips their next combat phase this turn. |
| Tolarian Entrancer | 1U | Creature — Human Wizard | Whenever Tolarian Entrancer becomes blocked by a creature, gain control of that creature at end of combat. 1/1 |
| Lightning Diadem | 5R | Enchantment — Aura | Enchant creature When Lightning Diadem enters the battlefield, it deals 2 damage to any target. Enchanted creature gets +2/+2. |
| Phyrexian Boon | 2B | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+1 as long as it's black. Otherwise, it gets -1/-2. |
| Stasis Snare | 1WW | Enchantment | Flash (You may cast this spell any time you could cast an instant.) When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owner's control.) |
| Moraug, Fury of Akoum | 4RR | Legendary Creature — Minotaur Warrior | Each creature you control gets +1/+0 for each time it has attacked this turn. Landfall — Whenever a land enters the battlefield under your control, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control. 6/6 |
| Nihiloor | 2WUB | Legendary Creature — Horror | When Nihiloor enters the battlefield, for each opponent, tap up to one untapped creature you control. When you do, gain control of target creature that player controls with power less than or equal to the tapped creature's power for as long as you control Nihiloor. Whenever you attack with a creature an opponent owns, you gain 2 life and that player loses 2 life. 3/5 |
| Elven Bow | G | Artifact — Equipment | When Elven Bow enters the battlefield, you may pay {2}. If you do, create a 1/1 green Elf Warrior creature token, then attach Elven Bow to it. Equipped creature gets +1/+2 and has reach. Equip {3} |
| Summit Apes | 3G | Creature — Ape | As long as you control a Mountain, Summit Apes has menace. (It can't be blocked except by two or more creatures.) 5/2 |
| Wildfire Cerberus | 4R | Creature — Dog | {5}{R}{R}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.) When Wildfire Cerberus becomes monstrous, it deals 2 damage to each opponent and each creature they control. 4/3 |