M:tG card similarity search
2R · Artifact Creature — Equipment Dog
Menace Equipped creature gets +2/+2 and has menace. Whenever Komainu Battle Armor or equipped creature deals combat damage to a player, goad each creature that player controls. Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Chaos Balor | 3RR | Creature — Demon | Flying Whenever Chaos Balor attacks or dies, choose two. Each mode must target a different player. • Target player discards all the cards in their hand, then seeks that many nonland cards. • Chaos Balor deals 2 damage to target player and they create two Treasure tokens. • Chaos Balor deals 2 damage to each creature target player controls. Those creatures perpetually get +2/+0. 4/5 |
| Tember City | Plane — Kinshala | Whenever a player taps a land for mana, Tember City deals 1 damage to that player. Whenever chaos ensues, each other player sacrifices a nonland permanent. | |
| Vial Smasher the Fierce | 1BR | Legendary Creature — Goblin Berserker | Whenever you cast your first spell each turn, choose an opponent at random. Vial Smasher the Fierce deals damage equal to that spell's mana value to that player or a planeswalker that player controls. Partner (You can have two commanders if both have partner.) 2/3 |
| Cursed Flesh | B | Enchantment — Aura | Enchant creature Enchanted creature gets -1/-1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.) |
| Dub | 2W | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types. (It deals combat damage before creatures without first strike.) |
| Earthbrawn | 1G | Instant | Target creature gets +3/+3 until end of turn. Reinforce 1—{1}{G} ({1}{G}, Discard this card: Put a +1/+1 counter on target creature.) |
| Lurking Nightstalker | BB | Creature — Nightstalker | Whenever Lurking Nightstalker attacks, it gets +2/+0 until end of turn. 1/1 |
| Sight of the Scalelords | 4G | Enchantment | At the beginning of combat on your turn, creatures you control with toughness 4 or greater get +2/+2 and gain vigilance until end of turn. |
| Scalelord Reckoner | 3WW | Creature — Dragon | Flying Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, destroy target nonland permanent that player controls. 4/4 |
| Jelenn Sphinx | 3WU | Creature — Sphinx | Flying, vigilance Whenever Jelenn Sphinx attacks, other attacking creatures get +1/+1 until end of turn. 1/5 |