M:tG card similarity search
2R · Creature — Human Berserker
Trample Kolaghan Forerunners's power is equal to the number of creatures you control. Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) */3
Name | Mana | Type | Text |
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Ominous Lockbox | 1U | Artifact — Clue | As Ominous Lockbox enters the battlefield, secretly choose a number between 1 and 20. When an opponent casts a spell with mana value equal to the chosen number, sacrifice Ominous Lockbox. If you do, copy that spell, and you may choose new targets for the copy. {2}, Sacrifice Ominous Lockbox: Draw a card. |
The Akroan War | 3R | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gain control of target creature for as long as The Akroan War remains on the battlefield. II — Until your next turn, creatures your opponents control attack each combat if able. III — Each tapped creature deals damage to itself equal to its power. |
Rolling Thunder | XRR | Sorcery | Rolling Thunder deals X damage divided as you choose among any number of targets. |
Hand of Vecna | 3 | Legendary Artifact — Equipment | At the beginning of combat on your turn, equipped creature or a creature you control named Vecna gets +X/+X until end of turn, where X is the number of cards in your hand. Equip—Pay 1 life for each card in your hand. Equip {2} |
Hired Poisoner | B | Creature — Human Assassin | Deathtouch 1/1 |
Abzan Battle Priest | 3W | Creature — Human Cleric | Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has lifelink. 3/2 |
Hunters' Feast | 3G | Sorcery | Any number of target players each gain 6 life. |
Kin-Tree Invocation | BG | Sorcery | Create an X/X black and green Spirit Warrior creature token, where X is the greatest toughness among creatures you control. |
Breaking of the Fellowship | 1R | Sorcery | Target creature an opponent controls deals damage equal to its power to another target creature that player controls. The Ring tempts you. |
Ritual Guardian | 2W | Creature — Human Soldier | Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Ritual Guardian gains lifelink until end of turn. 3/2 |