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17 May 2024: Card library updated.

Kodama of the North Tree

2GGG · Legendary Creature — Spirit

Trample Shroud (This creature can't be the target of spells or abilities.) 6/4

Similar cards

Color identity:
NameManaTypeText
Lisette, Dean of the Root 2GGLegendary Creature — Human Druid Whenever you gain life, you may pay {1}. If you do, put a +1/+1 counter on each creature you control and those creatures gain trample until end of turn. 4/4
Kaijin of the Vanishing Touch 1UCreature — Spirit Defender (This creature can't attack.) Whenever Kaijin of the Vanishing Touch blocks a creature, return that creature to its owner's hand at end of combat. (Return it only if it's on the battlefield.) 0/3
Kavu Titan 1GCreature — Kavu Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) If Kavu Titan was kicked, it enters the battlefield with three +1/+1 counters on it and with trample. 2/2
Cinderheart Giant 5RRCreature — Giant Berserker Trample When Cinderheart Giant dies, it deals 7 damage to a creature an opponent controls chosen at random. 7/6
Ambush Krotiq 5GCreature — Insect Trample When Ambush Krotiq enters the battlefield, return another creature you control to its owner's hand. 5/5
Pelakka Wurm 4GGGCreature — Wurm Trample When Pelakka Wurm enters the battlefield, you gain 7 life. When Pelakka Wurm dies, draw a card. 7/7
Enigma Eidolon 3UCreature — Spirit {U}, Sacrifice Enigma Eidolon: Target player mills three cards. Whenever you cast a multicolored spell, you may return Enigma Eidolon from your graveyard to your hand. 2/2
Lightning Shrieker 4RCreature — Dragon Flying, trample, haste At the beginning of the end step, Lightning Shrieker's owner shuffles it into their library. 5/5
Chaos Imps 4RRCreature — Imp Flying Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) Chaos Imps has trample as long as it has a +1/+1 counter on it. 6/5
Ascendant Spirit USnow Creature — Spirit {S}{S}: Ascendant Spirit becomes a Spirit Warrior with base power and toughness 2/3. {S}{S}{S}: If Ascendant Spirit is a Warrior, put a flying counter on it and it becomes a Spirit Warrior Angel with base power and toughness 4/4. {S}{S}{S}{S}: If Ascendant Spirit is an Angel, put two +1/+1 counters on it and it gains "Whenever this creature deals combat damage to a player, draw a card." 1/1
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