M:tG card similarity search
2GGG · Legendary Creature — Spirit
Trample Shroud (This creature can't be the target of spells or abilities.) 6/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Shining Aerosaur | 4W | Creature — Dinosaur | Flying 3/4 |
| Black Poplar Shaman | 2B | Creature — Treefolk Shaman | {2}{B}: Regenerate target Treefolk. 1/3 |
| Motivated Pony | 4G | Creature — Horse | Trample, haste Whenever Motivated Pony attacks, attacking creatures get +1/+1 until end of turn. If a Food entered the battlefield under your control this turn, untap those creatures and they get an additional +2/+2 until end of turn. 3/3 |
| Clay Statue | 4 | Artifact Creature — Golem | {2}: Regenerate Clay Statue. 3/1 |
| Pewter Golem | 5 | Artifact Creature — Golem | {1}{B}: Regenerate Pewter Golem. 4/2 |
| Pale Bears | 2G | Creature — Bear | Islandwalk (This creature can't be blocked as long as defending player controls an Island.) 2/2 |
| River Bear | 3G | Creature — Bear | Islandwalk (This creature can't be blocked as long as defending player controls an Island.) 3/3 |
| Doomskar Warrior | 2GG | Creature — Human Warrior | Backup 1 Trample Whenever this creature deals combat damage to a player or battle, look at that many cards from the top of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. 4/3 |
| Novice Knight | W | Creature — Human Knight | Defender (This creature can't attack.) As long as Novice Knight is enchanted or equipped, it can attack as though it didn't have defender. 2/3 |
| Blood Tyrant | 4UBR | Creature — Vampire | Flying, trample At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way. Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant. 5/5 |