Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Kodama of the North Tree

2GGG · Legendary Creature — Spirit

Trample Shroud (This creature can't be the target of spells or abilities.) 6/4

Similar cards

Color identity:
NameManaTypeText
Andúril, Flame of the West 3Legendary Artifact — Equipment Equipped creature gets +3/+1. Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking. Equip {2}
Wall of Reverence 3WCreature — Spirit Wall Defender, flying At the beginning of your end step, you may gain life equal to the power of target creature you control. 1/6
Teysa, Opulent Oligarch 1WBLegendary Creature — Human Advisor Deathtouch At the beginning of your end step, investigate for each opponent who lost life this turn. Whenever a Clue you control is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying. This ability triggers only once each turn. 2/3
Nef-Crop Entangler 1RCreature — Human Warrior Trample You may exert Nef-Crop Entangler as it attacks. When you do, it gets +1/+2 until end of turn. (An exerted creature won't untap during your next untap step.) 2/1
Myojin of Grim Betrayal 5BBBLegendary Creature — Spirit Myojin of Grim Betrayal enters the battlefield with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Grim Betrayal: Put onto the battlefield under your control all creature cards in all graveyards that were put there from anywhere this turn. 5/2
Tenza, Godo's Maul 3Legendary Artifact — Equipment Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Rushwood Elemental GGGGGCreature — Elemental Trample At the beginning of your upkeep, you may put a +1/+1 counter on Rushwood Elemental. 4/4
Deepfathom Echo 2GUCreature — Merfolk Spirit At the beginning of combat on your turn, Deepfathom Echo explores. Then you may have it become a copy of another creature you control until end of turn. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 4/4
Carrion Wall 1BBCreature — Wall Defender (This creature can't attack.) {1}{B}: Regenerate Carrion Wall. 3/2
Living Wall 4Artifact Creature — Wall Defender (This creature can't attack.) {1}: Regenerate Living Wall. 0/6
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