M:tG card similarity search
1R · Creature — Kobold
First strike Other Kobold creatures you control have first strike. 1/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Elvish Impersonators | 3G | Creature — Elves | As Elvish Impersonators enters the battlefield, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result. */* |
| Double Take | 3UU | Instant | Choose another player. You draw two cards. At the beginning of the first upkeep in your next game with that player, you draw two cards. |
| Battle Hymn | 1R | Instant | Add {R} for each creature you control. |
| Gaea's Cradle | Legendary Land | {T}: Add {G} for each creature you control. | |
| Hold the Gates | 2W | Enchantment | Creatures you control get +0/+1 for each Gate you control and have vigilance. |
| Bellowing Tanglewurm | 3GG | Creature — Wurm | Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Other green creatures you control have intimidate. 4/4 |
| Overseer of Vault 76 | 2W | Legendary Creature — Human Advisor | First Contact — Whenever Overseer of Vault 76 or another creature with power 3 or less enters the battlefield under your control, put a quest counter on Overseer of Vault 76. At the beginning of combat on your turn, you may remove three quest counters from among permanents you control. When you do, put a +1/+1 counter on each creature you control and they gain vigilance until end of turn. 3/3 |
| Splendor Mare | 2W | Creature — Elk Unicorn | Lifelink Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.) When you cycle Splendor Mare, put a lifelink counter on target creature you control. 3/3 |
| Jetting Glasskite | 4UU | Creature — Spirit | Flying Whenever Jetting Glasskite becomes the target of a spell or ability for the first time each turn, counter that spell or ability. 4/4 |
| Shimmering Glasskite | 3U | Creature — Spirit | Flying Whenever Shimmering Glasskite becomes the target of a spell or ability for the first time each turn, counter that spell or ability. 2/3 |