Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Knight of Grace

1W · Creature — Human Knight

First strike Hexproof from black (This creature can't be the target of black spells or abilities your opponents control.) Knight of Grace gets +1/+0 as long as any player controls a black permanent. 2/2

Similar cards

Color identity:
NameManaTypeText
Caldera Kavu 2RCreature — Kavu {1}{B}: Caldera Kavu gets +1/+1 until end of turn. {G}: Caldera Kavu becomes the color of your choice until end of turn. 2/2
Flight of Equenauts 7WCreature — Human Knight Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying 4/5
Thunderhead Squadron 5UCreature — Human Knight Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying 3/4
Anaba Spirit Crafter 2RRCreature — Minotaur Shaman Minotaur creatures get +1/+0. 1/3
Enigma Thief 5UUCreature — Sphinx Rogue Prowl {3}{U} (You may cast this spell for its prowl cost if you dealt combat damage to a player this turn with a Sphinx or Rogue.) Flying When Enigma Thief enters the battlefield, for each opponent, return up to one target nonland permanent that player controls to its owner's hand. 5/5
Lightwalker 1WCreature — Human Warrior Lightwalker has flying as long as it has a +1/+1 counter on it. 2/1
Chilling Chronicle Artifact {1}, {T}: Tap target nonland permanent. Transform Chilling Chronicle.
Glory Bearers 3WEnchantment Creature — Human Cleric Whenever another creature you control attacks, it gets +0/+1 until end of turn. 3/4
Goblin Caves 1RREnchantment — Aura Enchant land As long as enchanted land is a basic Mountain, Goblin creatures get +0/+2.
Waste Not 1BEnchantment Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token. Whenever an opponent discards a land card, add {B}{B}. Whenever an opponent discards a noncreature, nonland card, draw a card.
Page 251